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AI Insights · Timothy · October 2021

Top 5 Neon Games Performance on Unified Platform in South America Q3 2021

Discover the performance trends of the top 5 Neon Games apps in South America during Q3 2021, including download numbers, revenue, and active users.

Top 5 Neon Games Performance on Unified Platform in South America Q3 2021

The third quarter of 2021 saw notable trends in the performance of the top 5 Neon Games applications on a unified platform in South America. Here’s a closer look at the key metrics:

Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. experienced a steady decline in weekly revenue, starting at approximately $2K in late June and gradually decreasing to around $1.5K by the end of September. Weekly downloads showed fluctuations, peaking at around 459K in mid-September before settling at about 406K in the final week. The app's weekly active users remained robust, averaging around 3.5M throughout the quarter.

Geometry Dash Lite by RobTop Games AB saw an upward trend in weekly revenue, reaching a high of about $3.4K in mid-August before tapering off to approximately $2.3K by the end of September. Weekly downloads were consistently strong, ranging from 160K to 211K, with a notable peak in mid-September. Active users remained stable, averaging around 2.8M throughout the quarter.

Dancing Road: Hop Ball Music, also from Amanotes Pte. Ltd., maintained a relatively stable weekly revenue, hovering around $500. However, weekly downloads showed a declining trend, starting at approximately 187K in late June and dropping to around 121K by the end of September. Active users followed a similar pattern, decreasing from about 1.3M to 933K over the same period.

Beatstar by Space Ape Ltd demonstrated significant growth in weekly revenue, rocketing from negligible amounts to approximately $8.9K by mid-September. The app saw a massive surge in weekly downloads, peaking at about 601K at the end of August before gradually declining to around 87K by the end of September. Active users peaked at 542K in early September but decreased to 374K by the end of the quarter.

Magic Jump: EDM Dancing from Badsnowball Limited had minimal revenue throughout the quarter, with insignificant fluctuations. Weekly downloads showed a growth trend, peaking at around 118K in mid-August before settling at approximately 50K by the end of September. Active users also showed a similar trend, increasing to around 180K in mid-August and then decreasing to about 98K by the end of the quarter.

The data presented in this article is sourced from Sensor Tower. For more in-depth insights and analysis, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021